The history of Wolfenstein


@pcgamermagazine released an article by Ian Dransfield about the history of Wolfenstein.


This feature was originally published in Retro Gamer issue 175 in late 2017.


Read more about the PC Gamer’s article HERE.


Source: PC Gamer




Trackbase W:Enemy Territory Mapping Contest


January the 24th @trackbasenet annouced a mapping contest for Wolfenstein:Enemy Territory. So, this is a little reminder about the contest. 🙂


If you haven’t yet signed up for the contest, please do so. You still have time to the 31st of May 2018.


There are nice prizes to win!


You can sign up HERE for the contest. If you are wondering about something, please read this FAQ.


Some other links concerning the mapping contest: 


Trackbase W:Enemy Territory Mapping Contest Announcement 24.1.2018


Official Contest Website HERE


Official Contest Discord Channel HERE


The Wolfteam




Omni-Bot 0.86 Released for W:ET and RtCW

A new version of Omni-Bot has been released on Github by jswigart.

View the changelog HERE

Download the new Omni-Bot assets HERE

You can find more info about Omni-Bot on his Github page HERE


What is Omni-Bot?


Omni-bot is a first person shooter bot frameworkfor AI controlled multiplayer opponents in several popular FPS games and engines

Omni-bot is unique among most FPS bots in that the majority of the code is generalized and loaded from an external dll, with only a relatively small interface layer needing to be compiled within the game engine or mod being supported.

Currently supported engines and mods

  • Enemy Territory
  • Return to Castle Wolfenstein
  • Doom 3
  • Quake 4
  • Half-life 2

Since these engines make up the bulk of the moddable gaming community, it is quick and easy to adapt one of the existing interfaces to a new mod.




Thanks to Mateos for providing the news.