Time for another interview and this time with -SSF-Sage.
(This Q&A interview was made and prepared before summer)
Thanks @sage for taking time for this interview.
Q. How are you doing these days?
I am doing good, thank you. Summer is finally here in Finland.
Q. Haven’t seen or heard you for awhile. Been busy?
I have been concentrating on my summer hobby fishing and holidays. I am looking to get more active in August.
Q. Can you explain abit what the tag means?(-SSF-)
It was my dusty old ”clan” that never lost a game (((won the only one, yay))). It was simply a couple friends having fun with a wonderful new game, ET. The ”clan” was ended but weirdly the tag tag along.
The Dark Army is back with an interview in partnership with WolfWatch!
As promised, The Dark Army: Downfall is back this month, a half-year after its official reveal. In case you haven’t noticed, today marks the eight birthday of Wolfenstein (2009). As you all know, The Dark Armyexperience is meant to bridge the gap between the classic and the current episodes of the famous franchise, thus it is set chronologically between the aforementioned game and The Old Blood, which was released in 2015. That’s why today is the day for an exclusive Q&A Interview, in partnership with WolfWatch.
What kind of story will be told in this second part?
The Dark Army: Downfall may just be our last project, or the last featuring Wolfenstein‘s B.J. Blazkowicz as the main character. The story revolves around him in The Dark Army: Downfall. When the story of The Dark Army itself was written back in 2011, it was way shorter than it is actually. When Wolfenstein: The New Order was announced in 2013, to release a year after, the story of The Dark Army had been completely revised, and started more and more to be focused on the main character, B.J. Blazkowicz. As the story became way longer, the project was officially divided in 2014, after the release of the aforementioned game. That’s when the goal of The Dark Army became clear: bridge the gap between the episodes of the past, and the current/future ones. Thus the story had to bring something logical at its climax, which would have the player say “Oh damn! That’s a clever way to bring the events of the latest games!”. Hopefully, the story of The Dark Army: Downfall will have all it needs to make you say that once you will complete the campaign. Don’t see the story of this second part as being action-driven: along the franchise’s typical action, you’ll also find emotional, tragic, yet beautiful moments, especially since this could be our last project featuring B.J. Blazkowicz. There’s a deep message to transmit through this aspect of the mod. To conclude on that, all famous quotes used during promotion since 2013 will make 100% sense once you see how the story ends!
Venom Mod is a general improvement of original RTCW game, with a new challenging and aggressive AI and some exploitation of features of id tech 3 engine, keeping the original gameplay developed by HellBaron89.
Q. Hi HellBaron89!How are you?
Hello, I’m fine. I love summer season.
Q. Thanks for taking this interview with me.
Thank you too for interesting!
Q. Is there a special meaning behind your nickname? Or just random?
My nickname comes from Doom’s Baron of Hell, one of most iconic monsters of first 3d personal shooter, after Wolf3d..
Q. When did you first discover RTCW (Return To Castle Wolfenstein)?
I discovered RTCW on a pc magazine in december 2001, this time was very special when I bought first home computer, magazines talked about of Quake 3 online scene, Operation Flashpoint, Empire Earth, Ghost Recon, Aliens vs Predator 2 and then previews of Rtcw and Medal of Honor. A great year to me!