Dingenskirchen – A Tribute (beta 7)

Dingenskirchen – A Tribute (beta 7)

KeMoN has released another version of his map Dingenskirschen on Splashdamage forum.

Here is from his post about the latest version of the map:

First of all, a huge thank you to the UJE Clan for play-testing betas 3, 4, 5 and 6 and powering through several server crashes caused by me. While I’m saying thank you, let me give another huge thank you to Phiserman and BackSnip3 who have been with me since the very start and guided me through this journey. And what a journey it has been. 6 years and 7 betas after the initial release I am happy to say that Dingenskirchen has never been in a better state.


December 1944: The noose tightens around the Reich’s neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, Kraut high command has worked out plans on how to repel the invaders.
Allied intelligence wants these plans destroyed before they can be distributed to the front line.


The goal of the map is inspired by the story of Graf Claus von Stauffenberg. The Allies attempt to assassinate Kraut high command by hiding and arming a suitcase bomb in the conference room.

  • They do that by repairing and stealing a Tiger tank in the village.
  • They escort this tank all the way to Castle Wolfenstein.
  • Along the way there are 2 forward spawns to capture, 2 barriers to dynamite and a bridge to construct.
  • Once inside Castle Wolfenstein, they take a suitcase bomb hidden in the church by members of the resistance and bring it to the high command conference room.


Thanks to

  • The UJE clan for play-testing beta 1, 2 and 3 and 4 on their server and substantial feedback.
  • AcQu for his most amazing blender model tool enabling the display of the officers in the conference room.
  • Ryven , AcQu and TWT_Thunder for helping debug the officer models.
  • WuTangH for his superb suitcase and light models.
  • Mateos for omnibot waypoints.
  • Ryven and Hatcher for gameplay feedback.
  • Hatcher for support for ‘floodlight’ map lighting.
  • Ischbinz for direct support in beta 1and his most awesome Tiger Tank.
  • BackSnip3 for his eagle model + direct support in beta1, suggestions & feedback.
  • FireFly for direct support in beta1 + textures.
  • Gordon ‘digibob’ Biggans [SD] for his purely magical MD3-to-TAG tool.
  • Detoeni for the animated Tiger tag from Breakout 2.
  • Hipshot for his “stormy days” skybox.
  • McNite for textures.
  • The {WeB} clan for play-testing beta 1 and 2 on their server.
  • Everyone else who played previous betas, gave feedback and suggestions or helped in any other way. You made this map possible!


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