Interviews 2017-2018

Interview with TITEUF-85 of 85 Productions developer in the RTCW scene.

French RETURN TO CASTLE WOLFENSTEIN™ single-player modifications developer. Known for THE DARK ARMY as well as various add-ons.

Q. Hello Titeuf-85! How are you doing?

Hi Ray. Well… Spring’s finally here in France and the sun is back, so… hell yeah. Time to get our sunglasses out! But more importantly the idea of having this interview made me happy.

Q. Thanks for having this interview with you.

No problem, my pleasure… but, hey! I should be the one to thank-you in fact! Thank-you for interviewing us, authors, so we can share our tales!

Q. Is there a special meaning behind your nickname?

Well… I’ve been using this nickname for nine years. Originally, “TITEUF” is a Swiss comic series created by “Zep” in 1992. I was a fan as a kid. Sometimes I used this name as my nickname until 2008 to use it every time. But more importantly, “T.I.T.E.U.F” is a secret acronym of mine, meant to reflect my vision of level design through six words. I may reveal its meaning someday, probably when I stop modding, I don’t know…

Q. When did you first discover RTCW (Return to Castle Wolfenstein)?

I didn’t discover Return to Castle Wolfenstein until it was released in Europe on PlayStation 2, back in 2003. I didn’t even know the game was released on PC, or that Wolfenstein: Enemy Territory was available. I fell in love with the game the first time I played it. The mechanics, the engine… It was, and remains, a masterpiece. My favorite FPS. I didn’t buy the game on PC until 2004-2005. When I played it, it felt like something different from the PS2 version, something better and smoother. But more importantly it had a multiplayer component. I spent hours, days, weeks, months… playing MP. Until I discovered ET right after, and same song: hours, days, weeks, months… My favorite map from RTCW: MP is Tram (GOTY map), and my favorite from ET is Radar. I’m fond of rainy levels! Rain makes everything more tragic, sad… and makes the situation worse in some ways too, especially for the soldiers on the battlefield.

Q. How many years have you played RTCW?

Hmm… I don’t really know. Sure, it’s been quite some time since I stopped playing RTCW: MP but I still play RTCW: SP –its campaign and its [very numerous] add-ons/mods. I’ve been playing the game for the first time on PC back in 2004-2005, as I said earlier, and spent an “eternity” on its multiplayer component, playing with my brother, Rocket_Warrior85. It was near 2006 when I stopped playing RTCW: MP, I’d say.

Q. Have you been playing ET aswell?

As I said earlier, yes, I’ve been playing ET. I discovered it near 2005, sometime after I learned the existence of the PC version of RTCW. For sure, I spent more time playing ET than RTCW: MP. ET is a legendary online FPS. It’s free, but hell I’d have paid to play this game because… damn, this game is totally awesome! This is the culmination of the multiplayer Wolfenstein experience, if not the best multiplayer FPS ever made. Just like on RTCW: MP, my brother-in-arms was my own brother, Rocket_Warrior85. We spent more than an eternity on the game. Just like I said earlier, my favorite map is Radar. I played mainly on No Quarter, but also ETpub, Jaymod, N!tmod, ETpro and Bobot. I can’t play as often as in the past, so I don’t play ET as much as I did before, but sometimes I do. If some of you want to play ET, download ET: Legacy for a better experience. ETL takes the original ET game to the present day and makes it more enjoyable. Try-it out if you haven’t already. If some of you want to play ET with me… Well, I think we should all reunite and play the game on its 14th Anniversary, next month. I’ll be there, so beware!

Q. Probably not many knows of 85 Productions. What do you do?

85 Prøductions, initially TITEUF-85 Prøductions, is the name I gave to the crew of my ship. Yep. There’s a storm ahead, which is The Dark Army: Downfall, aka TDA2. My ship will not make it without one solid crew. Voice actors, programmers/coders, translators, testers… all are part of 85 Prøductions. I wouldn’t have made it to release The Dark Army: Uprising without the help of many. It’s going to be the same with TDA2. This sequel is a very ambitious project. Very, very ambitious. I can’t give details right now, but it’s the said storm. With such a storm ahead, a captain needs to have one hell of a crew, prepared for the worst, to hoist the sails and make this damn ship make it out in one piece. A captain is no one without his crew, just like me I’m no one without others. It’s the same with everybody on Earth. You need others to progress, to live.

Q. You are a developer of 85 Productions, are you also the founder?

Yes indeed, founded in 2013. As I said above, I’m the captain of the ship: I’m directing it in the wanted direction but only thanks to one solid and amazing crew.

Q. Can players or other developers join your team?

Yes, anyone is allowed to apply to join the crew, if he/she didn’t receive an invitation already. Early 2015, I posted many unpaid-job offers on Mod DB, and that’s how it will also be for TDA2. I can confirm that unpaid-job offers will be published later this year. If any of you are interested in joining the development of TDA2 in any way, I advise you to wait until these unpaid-job offers are made public, so you’ll know what I’m asking for.

Q. What made you start 85 Productions?

I needed a team of talented individuals just like a captain needs a crew.

Q. You launched a website recently. What’s it about?

On March 18, I launched the official website of TDA2. It was supposed to be activated the day TDA2 got revealed, but for many reasons it wasn’t finished in time. This website is a simple but effective way to present what TDA2 will be.

Q. What have you released so far for RTCW?

Most of the stuff I’ve released is from last year! Last year was epic! Remade crosshairs/hints/icons, an ammunition box model, some medical locker/box/kit models and items, a helmet model, enhanced additional weapons (based on Alexandre’s amazing original work) but also and more importantly remade weapons! All of this released at once on Mod DB, on April 21, last year. Most of it was re-used later for others’ projects (i.e. RealRTCW uses the remade weapons). But it’s been a big year mainly because TDA was released in December. It was an amazing success, and it even ended in the Top 100 Mods of 2016 during the 2016 Mod of the Year Awards, on Mod DB.

Q. Do you also develop something for ET?

Not right now but it may come. Let’s just say I’ve been talking with other ET mappers/modders about some ideas that could give birth to potential projects and collaborations in the future.

Q. Have you made any maps for RTCW and ET? If so, which ones.

TDA is based on RTCW. So yeah. However, I haven’t released ET maps by myself… yet. In 2012, before it all started with TDA and all, I tried making a map for ET. It was called New Storm, but it ended up in the bin, just like TDA’s prototype the year prior.

Q. Do still play RtCW or ET?

I still play RtCW, but its single-player component only: maps and mods. However, I still play RTCWCOOP, sometimes, and I must say I’ve been playing-it a lot recently, with my brother, Rocket_Warrior85… As for ET, as I said earlier, I don’t play it much anymore. Last time was the week Dingenskirchen B2 was released. I wish I could play more, but often time plays against me.

Q. What is your favorite map(s)?

As I said earlier, Radar is my favorite ET map. Rain on the battlefield is so deep of meaning when it comes to setting the tone and the ambience of a map. As for RTCW: MP, my favorite map is Tram (GOTY map). Oh, and in RTCW: SP it’s the whole “Xlabs” part. I love this part of the game, especially when you meet with Deathshead for the first time.

Q. Is there still many RTCW servers out there? If so, which one do you recommend?

As I don’t play RTCW: MP anymore, I’m not the right person to ask. However, I’d recommend you, if you want to play RTCW with friends, to try out RTCWCOOP, which is “THE” cooperative gameplay engine mod for fans of the game. There are still some active servers, empty most of the time, but I feel like it will be played by many this year…

Q. How would you make RTCW better?

Although the purpose of TDA, just like TDA2, is to give a continuation to RTCW, while bridging the gap between the classic episodes and the newest, a major part of its assets were released last year, for many devs to uses in their own project(s). RealRTCW uses some of these assets. The purpose of RealRTCW is to make RTCW much, much better. WolfETPlayer did so much of a good job. He’s amazing. And thinking I had some involvement in the birth of RealRTCW is enough to make me feel like I contribute to making RTCW even better than it is. Besides TDA2, I’m working on something very cool, due to release this year, which may interest RTCW players in that way!

Q. How do you see the RTCW and ET scene today?

RTCW: SP is still alive despite the time passing by, but RTCW: MP is almost –if not– dead. But hopefully ET is here for hardcore ‘multiplayer Wolfenstein’ fans. RTCWCOOP has a great potential as well. Much more than you can expect! I’d be interested to see TDA being ported to RTCWCOOP in the future. As I said earlier, I also have some potential ideas regarding ET.

Q. And how do you see these scene’s in the future?

Let’s be realist here: RTCW and ET are meant to die one day, unfortunately, but not before a looong time (longer than you can expect, in fact).

Q. A non-related question: Do you play any instruments, if so, what? 😃

Not anymore, but I played guitar when I was younger tho. I wish I’d have continued, so I’d have been able to make my own OST for TDA. 😉 Maybe one day I’ll get back to it, who knows.

The Dark Army: Downfall:
The Dark Army: Uprising:

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